Games I've Worked On
Literally Free Will: IRX Jam 2017
IRX Jam 2017 project. Created in 48 hours with a small team. Comedy game based on the theme 'Free Will' where you make dialogue choices, platform, fight your way through top-down levels, and attempt to free your bestie Will from prison.
Responsible for:
- Character design & character sprites
- 2D assets (other than platforms)
- Some UI (Pause screen, etc)
IRX Jam 2017 project. Created in 48 hours with a small team. Comedy game based on the theme 'Free Will' where you make dialogue choices, platform, fight your way through top-down levels, and attempt to free your bestie Will from prison.
Responsible for:
- Character design & character sprites
- 2D assets (other than platforms)
- Some UI (Pause screen, etc)
Five Suns Website
Created a fully playable demo of an Aztec themed 2D dungeon crawler with a strong narrative and two playable characters. Won Entelechy 2014 award for 'Best 2D Game'.
Responsible for:
- Character design
- Many 2D assets
- Ground textures
- Waterfall animations
Created a fully playable demo of an Aztec themed 2D dungeon crawler with a strong narrative and two playable characters. Won Entelechy 2014 award for 'Best 2D Game'.
Responsible for:
- Character design
- Many 2D assets
- Ground textures
- Waterfall animations
Current: Global Game Jam 2014
Global Game Jam 2014 Project. Created in 48 hours with a small team. 2D platformer utilizing cooperation or competition between two players. Local multiplayer.
Featured in IndieStatik article for "creative use of local multiplayer", "beautiful art direction", and "intricate player sprites".
Responsible for:
- Character design
- Character animation
- Some 2D assets & touch ups
Global Game Jam 2014 Project. Created in 48 hours with a small team. 2D platformer utilizing cooperation or competition between two players. Local multiplayer.
Featured in IndieStatik article for "creative use of local multiplayer", "beautiful art direction", and "intricate player sprites".
Responsible for:
- Character design
- Character animation
- Some 2D assets & touch ups
Cadence: Global Game Jam 2013
Global Game Jam 2013 Project. Following a specific color palette for the challenge. Created in 48 hours with a small team. A stage-based, 2D platformer following a child recently diagnosed with a chronic illness. Utilizes a heartbeat mechanic where your vision is limited to the ripples of your heartbeat. Uncover the thoughts of this child through photos and diary entries.
Won humanities award in indieBits 2014 showcase.
Responsible for:
- Character design
- Many 2D assets
- Checkpoint/journal icons, some animations, and some backgrounds
Global Game Jam 2013 Project. Following a specific color palette for the challenge. Created in 48 hours with a small team. A stage-based, 2D platformer following a child recently diagnosed with a chronic illness. Utilizes a heartbeat mechanic where your vision is limited to the ripples of your heartbeat. Uncover the thoughts of this child through photos and diary entries.
Won humanities award in indieBits 2014 showcase.
Responsible for:
- Character design
- Many 2D assets
- Checkpoint/journal icons, some animations, and some backgrounds